Friday, June 08, 2007


Forging a sword is not an easy one to translate to gaming. It primarily consists in hitting the blade until it takes the desired shape, then adding the hilt and other extra parts; not something that sounds overly fun to play, but it should be possible to make a game more interesting than 'watch the bar fill up'.


The first part of smithing consists in heating the material, which is then sent into a mold. Metals too hot or too cold can affect the quality of the item, and may make other parts of the minigame harder to play.

Then comes the shaping of the blade. The player is presented with an overview of the shape the item is to take, and must hit the metal until it is roughly the right shape; making the item the right thickness decreases overall forging time.

You might have to cut away some parts, to obtain the desired shape. Cutting is done simply by following a pattern with the mouse.

Now, that's not exactly everything there is to smithing. Many items will require polish to last longer, or the need for annealing may mean the item will have to be shaped more than once. And of course, if you're making a chain mail or scale mail, or perhaps just a pick axe or key, the process could be completely different. Smithing is a complex art, and might require a more complex game than other trade skills.

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