Wednesday, June 06, 2007


Weird stuff, that, enchanting. You have to put magic into an item and make sure it stays there, despite all else. But how does one go into enchanting an item? Well, glad you asked! (Because otherwise, I'm post-less on this tradeskill week).


First, you make sure you collect all the ingredients for the enchanting. Some enchantings will require only the basic enchanter set, available at every magic mart near you; others will require uncommon items, to be quested for (or paid for) by the enchanter.

Once you've done this, you have to perform rituals to catch the magic proper. This could take many forms, but most likely would be a color-block game. Everyone likes those, right?

Once this is done, you get to the enchanting proper. First, you grab some magical power from the reserve. Then, magical patterns are given to you, and you have to reproduce them with the magics available; if you run out of magic, you take some more from the stock.

With the enchanting done proper, you have to make sure the enchant stays. You will see the magic escaping from the item, and have to patch magic holes with your own mana reserves; if your reserves run out, either take something to replenish them or wait for them to replenish. The better you patch the holes, the quicker the enchant will implant into the item and the faster you can be done with the enchanting.

Now, thinking about it, I come to realize that enchanting would kick major behinds as an all-in-one game. You play all the games at once, catching magic when you run out, and patching the leaks before they become too big. The better you play the games, the closer you get to the pattern and the faster you fix leaks, the stronger would be the enchanting. Is this bad, though, asking for player skills in an MMORPG?

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