So the game lets you create characters with pretty much any skill combination you want. That's good; but what about people who's skills aren't character-based? Take a leader, for example; a king or a general. Their skills, of maintaining a kingdom and leading troops, are mostly that of the players, not the characters.
What skills does a general have to take to be considered a general? In truth, not much. You would want the Leadership skill, of course, and a few skills like Tracking and Siege Weapons could be of use, but beyond that, it's all about character development. You could take Mounting and Holy and make a Paladin; you could take theoretical skills and be a scholar; or you could take Necromancy and Curses, and lead your troops simply by their fear of you.
That of course leads to the facts that a leader doesn't have to be a high-roller. Pretty much anyone with a tactical mind and strategy skills can be a leader; they don't even need actual game experience, they're just there for their sparkly mind.
Of course, a leader without fighting skills wouldn't last long in case of defeat; I guess there is a point to taking fighting skills, then...
What skills does a general have to take to be considered a general? In truth, not much. You would want the Leadership skill, of course, and a few skills like Tracking and Siege Weapons could be of use, but beyond that, it's all about character development. You could take Mounting and Holy and make a Paladin; you could take theoretical skills and be a scholar; or you could take Necromancy and Curses, and lead your troops simply by their fear of you.
That of course leads to the facts that a leader doesn't have to be a high-roller. Pretty much anyone with a tactical mind and strategy skills can be a leader; they don't even need actual game experience, they're just there for their sparkly mind.
Of course, a leader without fighting skills wouldn't last long in case of defeat; I guess there is a point to taking fighting skills, then...
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