Sunday, April 27, 2008

Is Procedural The Key?

First, read this fascinating article at Rock, Paper, Shotgun.

Done? Good. Then, at this point, you can't but be as excited as I am about a game that actually tries to make a dynamic MMO. I believe that Love, as it is called, can be a revolution in MMORPG; granted, a man working alone has significantly limited possibilities, but even with one hundredth of the current subscribers of WoW (10 millions, if you need to know), Love wouldn't fail to attract attention from deep-pocket corporations, and some of them might actually want to do more than a me-too game.

With a world that is different every time you visit it, and players who do not feel threatened by a game that tries to be more than the rest and deviates from the norm, you will see in Love nothing short than a new age of MMOs, something that will take gaming, in all its forms, leaps forward, in an era of player-driven worlds and compelling stories. Until then, mister Steenberg, we are waiting. Please don't go Duke Nukem Forever on us...

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