Monday, January 21, 2008

Let's Go Cray

If you've been reading these rantings for a while, you know that I want more from an MMORPG than what is offered today. I want realistic advancement. I want a realistic world to explore and conquer. I want fun trade-skills, and generally fun at every corner. But there's also lots of things that I think would be fun, but I haven't mentioned because they aren't practical, due to hardware or social limitations. So I'm going to go crazy now, and name all the pretty ponies I want for my birthday.

First of all, what about a full character customization? Having lots of options is nice, and the Elder Scrolls series has a nice character customization, but what if we could get more? Say, going clay modeling for the face, or opening 3D studio to design the character; or maybe picking hair style by combining many styles into one. This would certainly be leaps forward compared to current MMO trends.
Chances of this happening : We won't see anything this advanced because people can't be trusted with full openness; I'm still holding out for something that makes me go 'wow' the way Oblivion did.

What about a nice social network? You could rate the people you interact with in-game, and the game would tell you how much it expects you to like other people. People with similar beliefs would be registered by a state-of-the-art AI and could more easily find each other, thus enhancing their game experience.
Chances of this happening : I'm not holding my breath; socializers are usually the first ones to suffer from budget cuts.
(For those who are more programming-savvy, I've been told that friend-of-a-friend software is O (n^2), so it probably won't happen for a while)

If we're going crazy, why not add destructible environment? With real world constraint calculations? And realistic physics, thrown in for good measure? Of course, the ability to interact with the environment and leave a lasting mark would be nice, but what we all know we want is to see what happens you we toss fireballs around like maniacs. Show me a gamer who doesn't like explosives and I'll show you someone in denial.
Chances of this happening : Cold day in heck. Aside from the fact that MMORPGs of today are static games, we also have to remember that the system needs to do all of those things simultaneously for all those people connected. It's nice to dream, but unless they invent infinite computational power tomorrow, I won't be holding my breath too long...

Could be more, of course... What about growing up as a child? The ability of a game to interact with the real world in a meaningful way, such that real work can be accomplished in a more relaxing atmosphere? Or a smart, unpredictable AI? Heck, any AI at all would be nice. Just toss us an AI bone. We'll take anything, really.

Ahem...

What else have I forgotten? Aside from virtual reality, or mixing all the genres into one large mega-game, what else could be done, in a perfect world, to move the MMORPG genre forward, and help the cause of boredom-deprivation?

1 comment:

Kostia Kaploon said...

How about an mmo where you can take any job you want? (from bus driver, to paper boy, to cia agent, to mafia hitman etc etc)?

kost