Thursday, September 13, 2007

On Market Analysts

In MMORPGs these days, the one best way to make money isn't always to kill stuff or get some kind of resources; often, you can make bundles by playing the market. People make their living in the virtual worlds by buying low and selling high; indeed, sometimes, people play for no other reason than to make more money. Even gold traders get some of their supplies from virtual market traders.

But not everyone wants to play the market. Not everyone wants to care about the price of copper in their cities. Sometimes, people just want to make an honest profit. So I suggest a "sell to market" feature.

For a nominal price, players can put their hard-earned goods for sale on the market, tweaking some bits about desired profits and wait time. The goods are then put for sale automatically at a variable price, determined by factors only market analysts would dare delve into; the player's hands and mind are free of caring about whether or not they got a fair price, or whether or not someone is going to make a quick profit from their hard work.

Then players can go back to playing the game like it was meant to, whatever that happens to be in their case; but not playing the market. Market's doing very well on its own, thank-you-very-much.

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