Friday, August 24, 2007

Pure PvP Advancement

Sure, there's plenty to do on the PvP side, but would that be enough? Is it possible to play the entire game, as some kind of adventurer, fighting other players almost exclusively?

On the one side, starting players don't offer much to a confrontation. They would have to take odd jobs or join a mercenary group; which, hopefully, should be possible. Battlefields can be won with a heavier purse, should one side have no head for finances. Beyond that, however, when characters gain more power, reputation and allies, what options open for a pure PvP increase system?

The main concern with players fighting only other players, of course, is that the resources stay within the system. You might have gatherers mining, cutting and harvesting their fortune from the land itself and adventurers bringing home the loot from their latest conquests, but those who PvP have only their own skills to count towards income. They can form groups of mercenaries, fighting for the highest bidder and recruiting aforementioned newcomers, or they could join standing armies for a regular income, but can't slay evil and take their stuff, since player looting is just out of the question. A Pvper's income has to come from non-PvPers, even if it just means their harvester friends.

If demand for mercenaries is good, however, it's absolutely plausible that someone who doesn't like to fight NPCs could both make a living and have some fun playing the game simply by posting offers or checking the latest want ads; and since they will be fighting all day (and most of the night), their skills will increase by themselves. So yes, it's possible to gain power by fighting only other people, it just might require some more work than the regular adventuring would.

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