tag:blogger.com,1999:blog-37820005.post98777823737081606..comments2022-10-09T06:23:52.860-05:00Comments on Thoughts of a roleplayer: Where Does It Come From?Hexedianhttp://www.blogger.com/profile/04582802836306570386noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-37820005.post-51636397094770433742008-01-19T10:05:00.000-05:002008-01-19T10:05:00.000-05:00You've hit the worst parts of the current crop of ...You've hit the worst parts of the current crop of MMOs right on the nail. Grind is a bad concept, and should be eliminated entirely if possible. The game being the same for every player means the world can never evolve, and players cannot choose the type of game they want to play. And levels, by themselves, are an horror that probably wouldn't exist today if it wasn't for the past hardware limitations.<BR/><BR/>If we want the genre to move forward, we have to get rid of the idea that what exists right now is the correct and ultimate form of MMOs. There's more to massiveness than grinding, believe me.Hexedianhttps://www.blogger.com/profile/04582802836306570386noreply@blogger.comtag:blogger.com,1999:blog-37820005.post-68140264544480832692008-01-19T00:54:00.000-05:002008-01-19T00:54:00.000-05:00Thats a bad idea, it would take away the ability t...Thats a bad idea, it would take away the ability to grind quickly and thats about all you mmo's do. Plus u have to remember the game has to be the same for every player. Say you do have a world never regenerated, there for the developer would have to keep up with the fastest levelers too keep them interested and keep them paying, plus new players would have nothing to do. Your ideas are good from a players stand point but you have to think about the developers and the game as a system.Jacob Arthurhttps://www.blogger.com/profile/17932627471765425347noreply@blogger.com